Some pun about Grannies and videogames
This article at Gamasutra illustrates what happens if you get a load of games designers together in a room and ask them a stupid question. The stupid question in question is "what kind of game would you design for a grandmother to play?" Here's an idea from the guy who designed Katamari Damacy (I should add at this point that he intends his game to be played with a controller shaped like a cat which emits "heat-waves"):"The game would begin with the family suggesting to Granny that she wear the cat because, for example, her knees looked cold. Embedded in the cat is the capability for it to communicate wirelessly with other cat controllers (on other Grannies' knees) in the neighborhood. When the cat connects to another one, "..the onboard a.i. kicks in." This causes the cat to speak, paraphrased as "meow, meow, grandma, meow". Takahashi explains that the family are required to participate in the game by pretending that they haven't heard anything, because of this – Grandma begins to build the perception that she is able to communicate directly with the cat. As the dialogue with the cat develops, it suggests that Granny make some soup – but faster than the other granny down the street who has also received the instruction. A competitive element emerges and gradually the cat suggests more and more group activities that Grandma might engage in, culminating in trips to the park. "..So they all go outside and eventually they meet other old ladies with cats and they all become friends."
I feel like I should add something here, but I can't bring myself to do it.




2 Comments:
WifiCat - Bringing grannies together through the awesome power of deceit.
I just love that you have to con the grandmother into using the controller by telling her "for example, her knees looked cold."
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